easytoon fight
easytoon
*PLEASE WATCH IT IN HIGH QUALITY
This was made with MSPaint and Paint Shop Pro; Not Flash! Please take the time to read the credits before asking.
Read more…
requesting if its ok to keep this thread here , mods?
Yes people, I’m willing to help out people who don’t know how to animate a specific movement.
seeming as most of the animations lack alot of stuff on movements.
example:
“I’d like to know how to animate a spinning kick?”
etc.
the movements requested will be updated into this post with the requesters name in front of it.
go ahead and ask if you need help
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mint: “What are physics?”
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Straight from wikipedia:
Physics is the science of matter and its motion as well as space and time — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental science; it is the general analysis of nature.
but the most important physics for animation you need to know:
gravity

as you can see, the ball is affected by gravity, this means the vertical speed of the ball is lowering with a certain speed.
easing

here we see a ball moving from left to right with easing. the ball slowley starts off gaining speed, comes to a climax, and then slows down.
friction

The above is a sample of high friction, friction occurs when two objects slide over eachother, like the above box, the ground is very rough, so it gives more friction and the box comes to a stop very fast.

in this example the ground is almost like ice, it has a very flat and slippery surface so the box has a very low friction with the ground and thus, can move further and comes to a stop a bit further outside of the screen.
force

Antything that moves has a force affecting it, in this example its a catapult. when the catapult shoots it builds up force to propel the ball into the air, if the catapult shot faster(less frames for the swing) the ball will have more momentum and will shoot further.
A force could also be gravity, since it “pulls” an object to the ground with a certain force.
All combined:

The stick and the gravity are the forces here, the stick swings it’s arm to build up force so the ball can move forward.
you might also have noticed that the ball slows down alot when he first hits the ground. Exactly! thats the friction right there. if the ground was made of ice, the ball would probably come to a stop outside of the screen. but the ball is a bad example to show friction since it has a very small surface that touches the ground, and thus has less friction.
see the gravity to? and the easing? yes. when the ball comes to a dead point in the air (ease out because it slows down slowley till it comes to the dead point , then falls down with speed increasing) then the gravity pulls it down!
as you follow the arcs you notice how the ball bounces lower, thats because the gravity wants to pull it to the ground, if there was no gravity there would basicly be no easing and the ball would bounce straight back with a lower speed instead of coming to a stop on the ground.
speed up:

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bazamm: “And, say a place had a lower gravity then earth, how fast would the person move and how high would they jump?”
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Just see gravity as a vertical force that pulls you down, if you jump with a force of 10, and there’s no gravity, you will continue along the universe in the same direction with the speed of 10.
like in this example:

If you jump with the force of 10 , and there’s alot of gravity, you will jump, and ease down very fast to the speed of 0, then you will ease in and speed up by the gravity that is pulling you down.
like in this example:

also, if we were to run with no gravity, we will move up towards the sky, because we set off up in the air, then normally the gravity will pull us down, then we repeat the steps, but if there is no gravity there is no force to pull us down, so we drift off into the air.
So the less gravity there is, the less force there is to pull you down, and you will continue further along your path with the same force.
Don’t read this part if you don’t want things to get complicated:
If there is no gravity, and you go really fast, you wont be moving along with the same speed forever, why? because there is AIR FRICTION, because you are moving trough the air molecules at a high rate, they force eachoter to stay in the same form they where in, so what happens is, you slow down a slight bit, the faster you go, the higher the air friction is.
another example is try and put your hand out of a driving car, you will notice that your hand is pulling back right? exactly, that is because the air molecules want to stay in form, and your hand is the one who is trying to break them.
puinkey: “if we hammer the ground with something heavy until the ground breaks , will there be any rocks flying . Like when you hit water , it will make a splash , and if it is the ground ?”
This depends on how hard the floor is. the harder the floor the further away debris will fly. lets take ceramic tiles for example, These tiles are so hard, the molecules hold eachoter VERY tight. If you hammer it with something really heavy, the molecules are forced to let eachother go, when this eventually happens, there is so much force behind the molecules, that indeed Debris will fly off into the sky.
lets take another example: soft dirt ground.
not very hard now is it? nope. but try and hit dirt with a heavy hammer. you notice that some “particles”of dirt go up a slight bit. why is this? this is because of the shockwave that your hammer creates. the ground shakes so much in such a short time, that some dirt particles will fly a few cm up. like in the ceramic example, if you hit the ground, the dirt molecules eventually pack up very tight and have nowhere to go, so where do they go? to the sides! they can’t go up, nor down, so they will “splash” to the sides.
Examples later today (also the dirt theory thing with the shockwave might be a slight bit off)\
Example of dirt with slight hard surface:

bazamm: “Does the movement you make whilst in the air effect how far or how high/fast you will jump?”
If by Movements in the air you mean, Jump, and then move your arms or anything, no, it does not affect how far or high/fast you jump. unless you can spin your arms at mach1 or something. see it as a propellor, but you cant swing your arms that fast.
samples soon
stare: “If two objects are moving at each other (with HIGH force), how do you determine which will penitrate through?”
shape will determine wich object will penetrate trough another, say we have 2 boxes coming at eachoter at high velocity, they are both flat, so none of them will penetrate eachother, they will most likely bounce off of eachother or collapse at eachoter.
say we have one box and one triangular shape pointing at the box, coming at eachoter with high velocity, the triangular shape would most likely penetrate trough the box because it has a pointy shape like a knife.
another factor to keep notice of is, material.
if the triangular shape is made of paper, and the box out of stone, the triangular shape will collapse on contact with the box.
and say we have a triangular shape made out of diamond material, and a box out of foam, its obvious the triangular diamond will penetrate the box.
this also has to do with molecule density.
Lixu: “Could you explain us how to make a nice sword trial, good sir?”
All you have to require is:
- Very fast motion of some kind of swing.
- Imagination of onion skin.
First you draw you character swinging nothing. Then you add a sword or any type of object to follow.
You have to keep in mind that it swings very fast, so you can bend the object among its path.
example:
preload -> Ease in -> 1 frame of swinging action -> ease out.
between ease in and 1 frame of swinging action, you can bend the sword a little bit and give it a little bit of trail. how to do this?
imagine where the sword would be before this frame. and draw the blade PLUS where the sword would be the frame before it. its kind of like a blur, but withouth the blur part. kinda hard to explain.
here’s a slow example. as you can see I bent the sword between ease in and 1 frame of swinging action. then I made a trail ON the 1 frame of swing action. this basicly shows what would happen if there were more frames between. We show this by drawing a large blade starting normal and pointing into a sharp end.
just look at te example and you’ll get the point.
slow:

normal:
theres a beta version of 1.9.9 if anyone is interested
http://www.flat2d.com/telechargement…9_BETA2_EN.exe
- Adding several predefined dimensions for the creation of new animation.
- Adding a new feature allowing to save one or more frames in memory (with a preview of the frame) and to reload them later in the animation. The memorized frames are also stored in the ezt file.
- Copy text bug has been fixed.
- Undos bug on several frames and on the filling tool with tone has been fixed. Undos works on the active frame, if you add a frame or navigate in the frames you lose the undos history.
- Enlarging input areas for the segment preview (Possibility to input 6 digits number max). Thanks to Africanime for this suggestion.
Tutorial by Sly on what buttons do
http://www.conceptart.org/forums/showthread.php?t=52221
Newest Since Now: Easytoon 1.9.8
http://www.flat2d.com/telechargement…8_EN_Setup.exe
News of EasyToon 1.9.8:
03/02/2008
-Added import and open format Gif. Now you can melt ezt and gif files together in your animation.
-Added black and white cross cursor instead of red cross cursor.
-Added compatibility with ezt files from the version EasyToon Bra Bra.Now you can open it without any bug.

Easytoon 1.9.7 EN
Easytoon 1.9.7 EN Download Link
http://www.flat2d.com/telechargement…7_EN_Setup.exe
Here are the differences:
- multiple undo/redo. Up to 100.
- some shortcuts added
- you can display more than one frame in the onion skin
- the cursor is a red cross

This is version 1.9.5, If you cant read that it is in the link below, and on the screenshot.
Version 1.9.5
Mirrors:
http://www.megaupload.com/?d=BYRDETHU
http://www.mediafire.com/?b1ydxnmnja0

Build 3
Also, theres Easytoon Build 3. Im not sure the difference from this and 1.9.5, other then 1.9.5′s frames are centered when animating, and build3′s isnt. I preffer 1.9.5 though.
start off i have easytoon translated (the newest don’t know were u can get it but i will get a link up here soon)u will see this screen :

this is the starting screen if you open up easytoon.
What you see here is a image of the toolbar u will need to animate.
on the next pictures i will explain all the buttons from left to right.

New animation – if u click this button u will start a new animation
open – let’s you open recent files you saved (only .EZT files)
Save – you can save your animations here!
make gif – with this button you can create a .gif file to see your animation without using eztoon.
Cut – let’s you delete the selected area and keep it in memory to paste it later
Copy – keeps the selection and make a copy of it to paste it later
Paste – Lets u paste earlier copied/cutted images
Undo – undo the last thing u did with your mouse
Redo – redo the last thing u did with your mouse
View previous frame – shows the frame before the current frame
View next frame – makes another frame after the current frame or shows the frame after the current frame
View animation – shows your animation u made in a new window
Insert frame – makes a new frame at your current position (the frame you were in will be placed after the new frame
Delete frame – deletes the current frame
clear frame – erases everything that shows up in the current frame
Duration – shows how long the frame must last ( don’t know what unit it’s used for i think 0.1 second per 1)
previous onion skin – shows u the ghost of the previous frame (in green)
Next onion skin – shows u the ghost of the next frame (in red)
Zoom – let’s you zoom in

Selection tool – you can select a piece of image and copy/cut/transform it
Pen tool – most common tool used to animate makes you draw lines
bucket tool – makes you will a closed section of lines with the selected gradient
line tool – with this tool you can draw straight lines
linked line tool – you can make lines that are attached to each other (to exit linked line tool double click)
parallel tool – makes you draw lines that are parallel to each other
rectangle tool – makes rectangles (hold down shift to make perfect squares)
filled rectangle tool – same as the rectangle tool but with fills (you can shoose different gradients)
circle tool – makes circles (hold down shift to make perfect circles)
filled circle tool – same as the circle tool but with fills (you can shoose different gradients)
Text tool – you can add text to your animation.
pen size – the size of your pen
eraser size – the size of your eraser (right click to erase, actually the eraser is a white version of the other drawing tools)
black to white – switches the left click black to left click white and right click white to right click black
copy image mask – not sure what it does i think it copies the whole scene(doesn’t work for me because it gives weird signs)

View animation – also let’s you view the animation you made
segment range 1 – insert the number were u want to see you animation from
Preview segment – shows the segment u have chosen
segment range 2 – insert the number were u want to end the show of your animation

free scale – freeley scale your selection
proportional scale – precise scale your current selection
rotate scale – rotate your current selection
polygon scale – select a square from your selection and move it to were your image needs to be manipulated
flip horizontal – the name does the trick
flip vertical – the name does the trick
swap colors – black goes to white white goes to black in the current frame

controls your scenes (self explainatory)

the gradient colors you’d like to fill closed lines with
EDIT: ok i just made a few video tuts, hope it works
VIDEO TUTORIALS I MADE HERE:
KICKING: http://www.jg-designs.nl/eztoonkicktut.html
PUNCHING: http://www.jg-designs.nl/eztoonpunchtut.html
We will be doing our run in a loop animation just so you know.
Frame 1:

Get your .stk,Any old .stk doesnt matter, and put him in this stance.
Frame 2:

On this frame the front leg touch’s the ground. The back leg is drawn inward toward the body but not drasticlly. The arm also are drawn in. The front arm will have only the lower arm sticking out. The back arm will have the elbow sticking out.
Frame 3:

On this frame the front leg is brought back more. The back leg starts to cross paths of the front leg, but only the knee really goes past it so far. The arms over lap each other so it looks like there is really only one arm in this frame.
Frame 4:

On the frame the front leg now moves to the back and is straightend out. The back leg which is now the front leg is brought up into the air. Remember the back leg should still be on the ground. The arms go to the same position as in frame 2.
Frame 5:

In this frame the back leg lifts off the ground and the front is moved up some. The lower part of the front leg is move forward some also. The arms are brought up to basiclly form to “L” shapes.
Frame 6:

The back leg is lifted some and the front lower leg is still moving forward. The arms also are lifted a little bit. (sorry for the no onion skin on last frame)
There you! You have now finished the tutorial and your final product should look something like this…
Final Product-

Credit to LittleAnimator for the .stk man.
I hope that helped out some people.

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